Yes, I am at fault for owning this game... |
Publisher: Watara Industries Limited
Developer: B.I.T.S., Ltd.
Release Date: 1992
I recently came down with a bout of
tennis elbow, which I found to be somewhat ironic as I've never played a game of tennis in my life. Tennis is horrible and the only thing more boring then the actual sport are it's digital facsimiles. "What about Pong!?" I can already hear you whining. I realize that two lines and a dot moving across a tv screen was revolutionary in 1972, but it's still fucking boring. Anyone who says they've played Pong for more than a five minute stretch is a bold-faced liar. It's a mind-numbing video game because tennis is a mind-numbing sport. With that said, imagine my surprise when I discovered I happened to own a tennis game. About a year ago I'd purchased a lot of Watara SuperVisoin cartridges off eBay and included with them was a copy of Tennis Pro 92. Aghast, I decided to play it, just to see if it would be as horrible as I suspected.
I didn't know C.H.U.D.s played tennis. |
"...be wise to choose the various shot types available." Indeed. |
The game begins with a minimal start screen accompanied by faux-80's rock music, which would
seem better suited for a scrolling beat 'em up rather than tennis. In
typical shitty Watara style, the soundtrack disappears when you leave
the main screen, replaced by a combination of silence and explosion
sound effects when you miss a ball. You can select from one of three settings: Beginner, Intermediate, and Pro, which make
absolutely no difference in the game's level of difficulty. The
graphics are simplistic, but fairly decent looking; you almost might be
fooled into thinking this was some shtty unlicensed cart for
Gameboy.
There are supposed to be eight different ways to
hit
the ball, but the reality of it is there are two; seven of the button combinations result in a little pussy tap from the racket that usually wont even
send the ball over the net and one that wallops the fucker sky
high. Adding to the frustrating game play is that instead of going with a
simple top-down view, they went for an isometric one. When struck,
the ball arches and bounces, arguably impressive for the Watara, but
the pseudo-3d thing it makes it a bitch to figure out where the ball is going and position yourself accordingly. And, that about the extent of things; you hit a ball back and forth.
There are supposed to be eight different ways to
The average tennis aficionado. |
I didn't think it was possible to make tennis more god-awful then it already is, but Tennis Pro 92 has proved me wrong. Could this be the worst tennis game ever made? Perhaps. Is it worth playing other tennis video games to serve as comparison? No fucking way. So, I guess we'll just settle on this being the worst tennis game ever made and close the book on that subject.
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