| Behold your enemy, brightly colored ovals that appear to be guarding some kind of math classroom. |
Platform: PC
Publisher: monochrome
Developer: Damien Di Fede
Release Date: 2012
I'd like to say that the month long delay in updates was due to being on vacation or because I was preoccupied with important & pressing matters, but it's been nothing more than a cause of the summer doldrums. I did manage to catch up on a number of games I'd downloaded, but yet to play, so I guess it hasn't been a total loss. Among said games was a little gem titled Portraying The Terran Condition: An Approach To Simulate A Civilization.
| Nice fire temple...Uh, there anything I can shoot down here? |
A 'jam game' made as a mockery of the fps genera, PTTC:AATSAC manages to go beyond the realm of satire and into a whole world of surreal WTFery. Billing itself as a “research shooter,” the game reenacts several pivotal events in human history, reconstructed from partial Earth archaeological data. The Battle of Waterloo reenacted by wandering around a maze and firing polychromatic explosives at floating ovoids? Uh, yea, that sounds about right...
Minimalist with an eye-melting, electric neon color palate, this is like an early 90's fps on acid. Six levels, a single weapon, a singly type of enemy, and no power ups; PTTC:AATSAC will appeal to the kind of gamer who will appreciate exploring levels that are more aesthetically appealing than combat intensive. Sure, there's a bunch of those oval dudes to blast away, but that's only part of the game. It takes about an hour or so to complete PTTC:AATSAC and, once you do, there's little replay value, but being that the game is free and such an oddball experience, it's worth checking it out.
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| "My eyes! The goggles do nothing!" |